Returning a product
You bought an electronic gadget that stopped working after 2 days. Return it and negotiate a refund or replacement.
An intermediate-level session of about 6 minutes.
It starts friendly: you explain, they listen, they type something into a screen. Then comes the line about the window, or the manufacturer, or a form you were meant to keep, and you are being pointed somewhere else. What carries the rest of it is one fact, repeated calmly: the gadget worked for two days and then stopped. Policies have room for that, and the person across the counter usually knows where the room is. The hard part is saying the same thing a third time without getting louder, and staying at the counter instead of agreeing to come back tomorrow with paperwork you may not have.
Angles worth taking
- Keep the fault description short and factual; a long story invites troubleshooting, which quietly turns a return into a repair.
- When the policy line arrives, ask which part of it covers a product that failed on its own.
- Repeat your position in the same words and the same voice, because rising volume makes refusing you easier.
- If a replacement is offered first, ask what happens should the second unit fail the same way.
- Escalate only after the person in front of you has actually run out of room, not during their explanation.
- Before leaving, get whatever was agreed written on the docket or sent to you by email.
Who is in the room
You play
A customer returning a defective product
You speak with
A store employee following a strict return policy
Phrases to reach for
These are shown to you before the session starts. They are what you are asked to use, not a list the scorer is checking off.
Ready to speak?
Free to start. You need a TalkDrill account to speak — reading this page does not.
Browse all roleplay scenariosThe format
Modes
Learn (guided) · Mock (exam-real)
How a roleplay session works
Read your brief
Your role, the situation, and what a good outcome looks like. The counterpart has their own brief, and you do not get to read it.
Open the conversation
You speak first in most scenarios. How you open sets what you can ask for later, which is most of the exercise.
Handle the turn
Somewhere in the middle it stops going your way — a refusal, a counter-offer, a rebuttal you did not prepare for. That moment is the scenario.
Read the report
Outcome, the phrases you used and the ones you missed, fluency and clarity, and the specific line worth rewriting.
What you're scored on
Across every roleplay, the report looks at the same four things — because they are what makes a real conversation work or fail.
Get a full refund or replacement for the defective product.
Task outcome
Whether you got what the brief asked for: the refund, the extension, the concession, the point conceded.
Appropriacy
Whether the register fits. A complaint that is too soft gets nothing; the same complaint too hard gets a manager and no refund.
Recovery
What you do with the unexpected turn — repair, rephrase, push back, or stall. This is where most of the marks move.
Delivery
Fluency, pronunciation and pace, judged in conversation rather than in a prepared monologue.
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