Doctor visit
You are visiting a doctor to describe your symptoms. Explain clearly and ask questions about the treatment.
An intermediate-level session of about 6 minutes.
Symptoms are hard to put into words in any language, and the words that arrive first are vague ones like sometimes, a bit, since a few days. You arrive with a version of the problem rehearsed, and the first question comes at it from the side: what changed, what you took already, whether it is worse in the morning. After that a rehearsed paragraph stops helping. The doctor is calm and unhurried, so nothing forces you to rush, and nothing prompts you either. A detail you decide is irrelevant stays unsaid, and the plan you walk out with is built on what you managed to say rather than on what is actually happening.
Angles worth taking
- Put the events in order before you start, because a clear sequence tells a doctor more than an accurate list of sensations.
- When you do not know the English word for something, describe where it is and what it feels like instead of stalling.
- Mention what you have already tried and whether it helped, since that answer usually arrives without being asked for.
- If the doctor summarises what you said and a detail is wrong, correct it straight away, because the summary becomes the record.
- Repeat the plan back in your own words before you leave, so any misunderstanding surfaces while you are still in the room.
Who is in the room
You play
A patient explaining health concerns
You speak with
A calm, professional doctor
Phrases to reach for
These are shown to you before the session starts. They are what you are asked to use, not a list the scorer is checking off.
Ready to speak?
Free to start. You need a TalkDrill account to speak — reading this page does not.
Browse all roleplay scenariosThe format
Modes
Learn (guided) · Mock (exam-real)
How a roleplay session works
Read your brief
Your role, the situation, and what a good outcome looks like. The counterpart has their own brief, and you do not get to read it.
Open the conversation
You speak first in most scenarios. How you open sets what you can ask for later, which is most of the exercise.
Handle the turn
Somewhere in the middle it stops going your way — a refusal, a counter-offer, a rebuttal you did not prepare for. That moment is the scenario.
Read the report
Outcome, the phrases you used and the ones you missed, fluency and clarity, and the specific line worth rewriting.
What you're scored on
Across every roleplay, the report looks at the same four things — because they are what makes a real conversation work or fail.
Clearly describe your symptoms and understand the treatment plan.
Task outcome
Whether you got what the brief asked for: the refund, the extension, the concession, the point conceded.
Appropriacy
Whether the register fits. A complaint that is too soft gets nothing; the same complaint too hard gets a manager and no refund.
Recovery
What you do with the unexpected turn — repair, rephrase, push back, or stall. This is where most of the marks move.
Delivery
Fluency, pronunciation and pace, judged in conversation rather than in a prepared monologue.
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